Tournament Payout Calculator
Enter the entrants, buy-in and any fee to generate a fair, top-heavy prize structure — ready to print for your home game.
How to use it
Enter the field and buy-in. Number of entrants and the amount each paid.
Set any fee. The percentage kept by the house or for expenses (0 for a pure prize pool).
Generate. A fair, top-heavy structure with the exact amount per place — ready to print.
The calculator builds the prize pool (entrants × buy-in, minus any fee), chooses how many places to pay for your field size, and applies a balanced top-heavy curve. Leave places paid on auto, or set it yourself.
How many places to pay
A good rule is to pay about the top 10–15% of the field. Paying more places flattens the curve and returns money to more players — friendlier for a casual game; paying fewer places makes winning outright far more valuable. This tool defaults to a standard number for your field and lets you override it.
Hosting a home game
For the full setup — blinds, chips and structure — see how to play poker and the tournament strategy hub. Keep a printed payout sheet on the table so the split is agreed before cards are in the air.
Common payout mistakes
Most payout disputes come from a handful of avoidable errors. Get the sheet right before the first hand and you will save yourself an argument at the bubble.
- Not agreeing the structure up front. Deciding how many places pay after people have busted is how friendships end. Print it, post it, confirm it before you deal.
- Forgetting the rake or fee. If the house or the host keeps a percentage for expenses, the prize pool is buy-ins minus that fee — not the gross. Distributing the gross by mistake leaves you short. Set the fee field so the tool builds the pool correctly.
- Rounding that doesn't add up. Round each share to a clean number and the payouts can total more or less than the pool. Push the leftover into first place (as this tool does) so the sum always matches the pool exactly.
- Paying too many places for a small field. In a nine-handed sit-and-go, paying four spots barely beats a min-cash and drains the top prizes. Match the number of paid places to the field.
- Min-cash below the buy-in. A last paid spot that returns less than one buy-in feels like a loss to the player who made it. Either bump the min-cash to at least the buy-in or pay one fewer place.
Flat vs top-heavy structures
Every structure trades off the same two things: rewarding the eventual winner versus returning money to more players. A top-heavy curve hands the winner a large share — often 30–50% of the pool — and shrinks quickly down the ladder. It suits competitive fields where winning outright is the point, and it is what most tournaments use by default. A flat curve pays more places with a gentler drop, so a deep run is rewarded even if you don't take it down. That is friendlier for a casual home game where everyone chipped in and nobody wants to leave empty-handed.
Neither is more correct — they answer different questions. If your table is full of regulars who want the glory of a win, lean top-heavy and pay fewer spots. If it is a social game with a mixed crowd, flatten the curve and pay closer to the top 15% of the field. Paying more places always pulls money away from the top prizes, so decide which feeling you want the night to have and set places paid to match. Whatever the choice, the money mattering more near the top is what makes late-stage decisions so tense — see the tournament strategy hub for how that shapes play.
Bounty and satellite structures (brief)
Two variants change the math enough to mention. In a bounty (or knockout) event, part of each buy-in is set aside as a cash reward for eliminating a player, and only the remainder goes into the regular prize pool. So a $50 bounty tournament might be $30 to the pool and $20 to the bounty on your head; when building payouts with this tool, enter only the pool portion as the buy-in and handle the bounties separately. Bounties reward aggression and busting people, which flattens the effective prize distribution.
A satellite is different again: instead of a cash ladder, it awards a number of identical seats to a bigger event. Everyone who finishes in a paying spot wins the same prize — a seat — and there is no first-place premium at all. That inverts normal strategy near the bubble, because once you have enough chips to lock a seat there is nothing to gain by risking them. This tool builds cash ladders rather than seat-based satellites, so treat those as a separate case.
How to run the deal at the end
When play gets short-handed and the remaining stacks are lopsided, players often agree to deal — to divide the remaining prize money rather than play it out. Chip counts alone are the wrong basis, because in a tournament chips don't convert to cash one-for-one: a big stack can't cash out its full lead, and a short stack still owns real equity as long as it is alive. Splitting the remaining pool by raw chip percentage overpays the leader.
The fair way is to weight each player's share by their tournament equity, which the Independent Chip Model estimates from stack sizes and the remaining payouts. Run the numbers in the ICM calculator to get each seat's dollar value, use those figures as the starting point for the deal, and then let the group adjust by agreement — some players leave a little extra on top for the chip leader or for the trophy. Agree the method before you sit down to negotiate, put the numbers where everyone can see them, and only restart play once every remaining player has signed off.
Frequently asked questions
How does a poker payout calculator work?
You enter the number of entrants, the buy-in and any fee (rake). It builds the prize pool, decides how many places to pay based on field size, and splits the pool with a top-heavy but fair structure — showing the exact amount for each paid position.
How many places should a poker tournament pay?
A common guideline is to pay roughly the top 10–15% of the field, rounded to a sensible number. Small home games often pay 1–3 spots; larger fields pay more places with smaller min-cashes. This tool picks a standard number for your field size, and you can see the whole structure at a glance.
How much should first place get?
In a top-heavy structure the winner typically takes 30–50% of the pool, with the share shrinking as more places are paid. Paying more spots flattens the curve — good for casual games where everyone wants a return; paying fewer spots rewards winning outright.
Is this an official structure?
It's a fair, widely-used suggested structure — ideal for home games and small tournaments. Casinos use their own published sheets, but this gives you a balanced, ready-to-print distribution in seconds.